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Dawn of Reckoning - Warhammer Online Private Server

Warping/rubber-banding happens when watching mounted players when un-mounted

Report by:Sami
Category:Gameplay
Character:Sami
Zone:Altdorf
Date:12/22/2013
Severity:Medium
Progress:
Good luck with this one as it plagued regular WAR too.\r\n\r\nIt seems that the client-side prediction for movement gets capped based on your current movement speed. Everyone who is moving faster than you appears to move at the same speed but will then warp forward 10 metres or so when the client gets fresh info from the server. This does not happen when you are the fastest thing around.\r\n\r\nReproduction:\r\n\r\n1) Player 1 gets a mount, player 2 is on foot.\r\n2) Player 1 observes player 2. No rubber banding should occur and player 2 should appear to be moving at the correct speed.\r\n3) Player 2 now tries to chase and catch player 1. Player 2 should observe player 1 (who is mounted) moving at roughly the same speed as player 2, but will frequently teleport further away as the client gets fresh info from the server about where player 1 actually is.


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