Changes to Lotd

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Changes to Lotd

Postby Disk » 23 December 2013, 01:29

I'm not sure what you are able to do with the game from a development perspective, but i do have a request.

Would it be possible to make sweeping changes to lotd to bring out its potential as an orvr zone?

Because in its current form the only purpose it serves is for goldfarming, matfarming and minor tombs/tovl. As a zone its kind of a odd man out since focus of the game was always more rvr less pve.

Maybe remove the pve mobs and pqs completely, Add a single keep in the middle of the death river, and have the players who die in the zone drop lotd currency (scarabs, ankhs, masks, cartouches, etc) and make all the stuff from the zone/minor tombs/ tovl buyable from vendors.

Or even revamp tovl as special 6v6 sc with colloso tails as rewards.
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Re: Changes to Lotd

Postby grumcajs » 23 December 2013, 02:39

there is tons of time for talk about lotd.

I like that idea of rvr lotd instead of farm spot. though I do not agree about removal of tovl. maybe make it only possible to enter for that realm that "lock" lotd. that way players would be forced to rvr to be able to pve.
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Re: Changes to Lotd

Postby WAR2014 » 23 December 2013, 03:56

I'm not agree removal lotd and all tombs, quests... Lotd is a major hot spot for farming gears, weapons and lot of funs in WAR. I had no idea how the classic mode play at lotd, cos at that time i was a lowbie. By the way, if we use the VP(Victory Points) to control T4's win or lose, was it can use it on lotd too?

Just Curious :D
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Re: Changes to Lotd

Postby jonhyw » 23 December 2013, 09:15

Leave lotd atm, i think we cant fly there yet, and for a loooong time :P :lol: :lol:
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