Multiple gathering/crafting skills

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Multiple gathering/crafting skills

Postby Sami » 18 December 2013, 18:12

I know this is probably the lowest of the low priorities, but would you consider looking at altering the crafting system at some point to allow multiple gathering and/or multiple crafting skills? Ideally I'd like to be able to max out all of the skills on one character as crafting alts are a waste of character/name slot, but failing that being able to take two gathering skills (I'm a terrible crafter anyway) would be appreciated greatly.

Again, lowest of the low priority. I'm just putting it out there now :). Going by the change-log the crafting system is currently 0% implemented so if you did go with this idea then it might be easier to do it from the ground up rather than trying to shoe-horn it in at a later date!
Sami
 
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Re: Multiple gathering/crafting skills

Postby Specialpatrol » 18 December 2013, 18:38

Offhand, this sounds like a tempting idea.

But isn't the whole idea behind one crafting/gathering skill per character, that it encourages trading and thus creates the basis for an economy?

If everybody is more or less self-sufficient, then there's no reason for trading - which would lead to a stagnation of the economy, which again would mean that earning gold from your trade to buy stuff, that you can't make yourself (i.e. gear) will be harder.

Yes, you can always make crafting alts - but as you mentioned yourself, then it takes time and effort to level those up next to your main character(s), so it's often only the most dedicated (or the ones that spent a long time in the game) that have the time and desire to do that.

So even though it seems like more of a hassle, then I personally think that keeping it as it is will maintain a healthier economy.

I could be wrong, of course.
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Re: Multiple gathering/crafting skills

Postby Sami » 18 December 2013, 19:04

Thing with the crafting alts is that other than gathering, a rank 1 alt works just as well as a rank 40 main. Everyone already has the ability to be completely self sufficient - the reason that didn't happen already is that some people really do hate crafting :). I do however kinda agree with you on the economy thing though - as this is a private server we probably want to encourage as much trading as possible.

Failing that, a way of passing on Bound To Player items to somebody else so they can be salvaged would be very handy (this might already exist, I haven't played in over a year and looked at crafting much longer than that). Butcher and Scavenging could be combined into one skill too as they are basically the same thing. You would be left with:

Gathering:
[*]Butering/Scavenging (combined)
[*]Cultivation
[*]Magical Salvaging (can pass on all items that can be salvaged, perhaps by going down the shattered item route? Item would be unrepairable obviously otherwise that would just get around the point of Bound to Player)

Crafting:
[*]Apothecary
[*]Talisman Making
Sami
 
Posts: 89
Joined: 18 December 2013, 14:20

Re: Multiple gathering/crafting skills

Postby kryptik1993 » 18 December 2013, 19:38

professions are no where to be done in this emulator http://www.warhammer-server.com/changelog/
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